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From Nightfall to Dusk - Environment

[From Nightfall to Dusk] is a university project developed in Unity over two months in collaboration with a programmer, in late 2024.
“A struggle between bonded Travelers and creatures in eternal darkness.”
In this roguelite with deck builder elements, From Nightfall to Dusk, Travellers will encounter creatures in eternal darkness, build powerful decks, and fight through a cruel cycle of life, death, and rebirth. Genres: Roguelike, Tabletop RPG, Strategy, Deck building

As the solo artist and wanting to apply for a scholarship to Japan, my aim was to replicate the artistic style of the Japanese gaming industry, so you'll see very clear references to the games Voice of Cards Trilogy (Square Enix, 2023), Metaphor: ReFantazio’s (Atlus, 2024), Shin Megami Tensei franchise (Atlus, 1992-), Bloodborne’s (FromSoftware, 2015) , and others.
The game can be played on Itch.io: https://cardsart.itch.io/from-nightfall-to-dusk

Player's pin, hut and events map cards.

Player's pin, hut and events map cards.

In-game Player Hut

In-game Player Hut

Biome 1 - Fields' map cards

Biome 1 - Fields' map cards

In-game Fields

In-game Fields

Biome 2 - Cemetery's map cards

Biome 2 - Cemetery's map cards

In-game Cemetery

In-game Cemetery

Biome 3 - Volcanos' map cards

Biome 3 - Volcanos' map cards

In-game Volcano

In-game Volcano

Biome 4 - Lake's map cards; and Dock transition biome

Biome 4 - Lake's map cards; and Dock transition biome

In-game Lake

In-game Lake

In-game Dock

In-game Dock